Resume

Education

S.I. Newhouse School of Public Communications, Syracuse University

Bachelors of Science: Graphic Design • May 2025

Dean’s List all semesters

Leadership Scholar

Invest in Success Scholar

Gray Scholar

Newhouse Motion Design Award-Winner

Graphic Design USA Student to Watch 2025

Contributed to Film shown in Cannes World Film Festival 2024

3.91 GPA

Skills

Social YouTube, X (Twitter), Instagram, TikTok, LinkedIn, Snapchat, Discord, Twitch

Adobe Illustrator, After Effects, Photoshop, InDesign, Premiere Pro, Substance 3D Stager, Animator, Lightroom Classic, Aero, XD, and Character Animator

Google Suite, AdSense, Gmail

Microsoft Word, PowerPoint

Figma, Blender, Unreal Engine

Conversational Spanish

Experience

Graphic Design Intern at Marsh McLennan Agency 

February 2025–Present • New York City, NY (Remote)

Produced a range of content as a graphic designer in an agency setting, including digital and print deliverables such as video, motion design, social media graphics, print ads, and photo curation

Researched and expanded on brand guidelines to reflect values and push the style for motion graphics to appeal to a wide audience

Conducted frequent meetings to discuss projects, collaborated with other designers, marketing, content, and analytics departments, as well as management to ensure project success

Managed and prioritized a workload of 20+ simultaneous projects

Implemented a rigorous review process for deliverables to ensure high quality, accuracy, accessibility

Graphic Design Intern at the Center for Health Information and Analysis (CHIA) 

July 2024–October 2024 • Boston, MA (Hybrid) 

Managed projects from the brief to an extensive set of designs through research (insights, trends), ideation, drafting, and collaboration 

Project work included brand ideation, motion, UI/UX, and graphic design, collaborating with the art director and agency executives to produce high-quality, neutral designs 

Created and delivered presentations to executives and directors 

Developed health policy media through data visualization 

Game Designer, Moderator at Geometry Dash 

April 2017–Present • Stockholm, Sweden (Remote) 

Create levels using an open-ended editor, utilizing visual coding to create highly effective visual storytelling; 20+ projects taking 100+ hours each 

700+ million impressions from content in-game and through social media 

Build, lead, and work with teams of 50+ people for playtesting, reporting errors, and general brainstorming 

Utilize various social media platforms to promote content, including previews, showcases, and analyses to 22,000+ X (Twitter) followers and 11,000+ YouTube subscribers 

Act as a liaison between the public and the game developer 

Propose improvements for game updates 

Curate standouts from 100+ million user-published levels to feature 

Provide extensive feedback to users and give direction for artistic work