Resume
Education
S.I. Newhouse School of Public Communications, Syracuse University
Bachelors of Science: Graphic Design • May 2025
Dean’s List all semesters
Leadership Scholar
Invest in Success Scholar
Gray Scholar
Newhouse Motion Design Award-Winner
Graphic Design USA Student to Watch 2025
Contributed to Film shown in Cannes World Film Festival 2024
3.91 GPA
Skills
Social YouTube, X (Twitter), Instagram, TikTok, LinkedIn, Snapchat, Discord, Twitch
Adobe Illustrator, After Effects, Photoshop, InDesign, Premiere Pro, Substance 3D Stager, Animator, Lightroom Classic, Aero, XD, and Character Animator
Google Suite, AdSense, Gmail
Microsoft Word, PowerPoint
Figma, Blender, Unreal Engine
Conversational Spanish
Experience
Graphic Design Intern at Marsh McLennan Agency
February 2025–Present • New York City, NY (Remote)
Produced a range of content as a graphic designer in an agency setting, including digital and print deliverables such as video, motion design, social media graphics, print ads, and photo curation
Researched and expanded on brand guidelines to reflect values and push the style for motion graphics to appeal to a wide audience
Conducted frequent meetings to discuss projects, collaborated with other designers, marketing, content, and analytics departments, as well as management to ensure project success
Managed and prioritized a workload of 20+ simultaneous projects
Implemented a rigorous review process for deliverables to ensure high quality, accuracy, accessibility
Graphic Design Intern at the Center for Health Information and Analysis (CHIA)
July 2024–October 2024 • Boston, MA (Hybrid)
Managed projects from the brief to an extensive set of designs through research (insights, trends), ideation, drafting, and collaboration
Project work included brand ideation, motion, UI/UX, and graphic design, collaborating with the art director and agency executives to produce high-quality, neutral designs
Created and delivered presentations to executives and directors
Developed health policy media through data visualization
Game Designer, Moderator at Geometry Dash
April 2017–Present • Stockholm, Sweden (Remote)
Create levels using an open-ended editor, utilizing visual coding to create highly effective visual storytelling; 20+ projects taking 100+ hours each
700+ million impressions from content in-game and through social media
Build, lead, and work with teams of 50+ people for playtesting, reporting errors, and general brainstorming
Utilize various social media platforms to promote content, including previews, showcases, and analyses to 22,000+ X (Twitter) followers and 11,000+ YouTube subscribers
Act as a liaison between the public and the game developer
Propose improvements for game updates
Curate standouts from 100+ million user-published levels to feature
Provide extensive feedback to users and give direction for artistic work